For the Fire Orb and Delta Explosion, the projectile(s) will fly around the enemy, making it useful for flying enemies, but makes it less effective for Trees. It's highly recommended just to use this card on piercing weapons like Fire or Laser Gun since this will create an interesting effect. For the Volcano and the Bazooka, the guiding applies only for the projectile, and not the fire or the clouds of the explosion. Because of this, for most weapons, the effect is too small to be really useful. Note: Unfortunately, most projectiles are close to be as big or even bigger than this, so they'll hit before the homing ability will apply. "Guide length" refers to the distance between the center of the projectile and its target. This card was white before ver11.4.Įffect explanation: Allows projectiles to home towards an enemy within the guide length. The same can be observed for the explosion of the Bazooka, but this is not a big problem, as usually the shot hits the enemy and not the ground. Volcano, Fire), is counterproductive, because the primary attacks will drop through the ground and the bonus attacks do not appear. Combining Pierce's Card with weapons that have bonus attacks activated by touching the terrain (e.g. for a Quad Arrow, either all four bullets gain penetration or all four don't). Applies to all projectiles in the same shot (eg. Especially effective when combined with Triple Shot or Quint Shot because of their long range. Note: Made more useful in ver2.6, with the implementation of Hill Country 1, involving mid-air platforms. This card was grey before ver11.4.Ĭomposition restriction: Bows, Orbs and GunsĮffect explanation: Allows the projectiles to pass through the terrain 25%, 50%, 75%, 100% of the time. It is also good for weapons with low range needing high range, like Electric Shock 5. Note: This is a good card for the Triple Shot lineup, the Rifles, and the Long Staves, as the weapon will then achieve a huge range and potentially the entire screen at 512. White Boss Castle Stickman ( Snowfield 2)Ĭomposition restriction: Bows, Orbs, Staves, Guns or RingsĮffect explanation: Increases the Range of the weapon It is also applicable with Katana's Card. Note: If the player were to add a Long Sword's Card 3 or higher to a Wooden Sword 5, then the the sword will be the length of two swords or even more. It doesn't affect the length of the elemental attack. White Boss Roundhead Mushroom ( Mist Grove 1)Ĭomparison of sword length and range (shown in blue digits).Įffect explanation: Increases length of sword and attack range. AGI values are rounded up to the nearest integer. Note: The LV6 version of this card does not exist. The LV7 card usually gives a weapon 2.5× DPS. This can reduce the AGI below the classes' AGI limit. Reward for Reaching City Alignment 4 with the Peacekeepers.White Boss Castle Stickman ( Snowfield 4)Įffect explanation: Reduces both min and max AGI by 10%, 20%, 30%, 40%, 50% or 60%. Ranged weapons allow you to take out enemies from afar, using projectiles such as arrows and bolts.Ĭan be found in Lawan’s apartment during “The Shoe” Slashing weapons allow you to sever enemies’ limbs, slowing their movement, preventing their attacks or taking them down to the ground. Once you’ve run out of mod slots, there’s no other way to repair your weapon, meaning you’ll have to let it break.īlunt weapons have several useful attributes, with most blunt weapons knocking enemies down, rendering them immobile for a few seconds. However, you can repair your favourite armaments, although it’s far from a permanent fix.Īttaching weapon mods will boost a weapon’s durability, although you’ll only be able to raise the stat several times. The more you use a weapon, the faster its durability will drain, eventually resulting in the weapon breaking. Something you’ll figure out quickly throughout your time in Villedor is that weapons don’t last forever. You can find some great weapons in these zombie-infested buildings, as well as some Inhibitors to boost your skills. If you’re scouring the rooftops at night, seek out Dark Zones. You can find plenty of loot to plunder in the remnants of the military vehicles. In the day, look for the Military Convoy locations found on the city streets. If you need new weapons in a hurry – and don’t want to head to a vendor to stock up – it’s best to track down certain side activities. Much like their stats, the type of weapon you’ll find in all these locations is randomized, so you won’t be able to return to the same spot to re-equip a weapon if you sell, drop or break it. Certain story or side quest scenarios will also scatter weapons throughout the environment. Weapons can be found in containers, GRE military trailers, shops, as rewards for story missions and on corpses. If you’re looking to grab yourself some new weapons, you won’t have to look far.
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